End the Tyrant. New visuals, immersivness and balance changes


Hello there!

A couple of words about the new iteration. I reworked the visuals, pushing toward a more realistic depiction of a medieval settlement. Now the villagers and your army actually look like people and not stiff straw dolls. They still have that stop-motion animation and miniature vibe, though. Curious what you’ll think of it.

Immersion in gameplay has been reworked as well. Now you can see your own hands controlling resources, managing people, and reacting to situations. I had a lot of fun implementing this whole “king ruling from the balcony” visual approach. Thank you for the feedback that nudged me in that direction. I hope you’ll enjoy it too.

Balance has also been adjusted. Since lategame content is still limited and the build can get buggy at times, I decided to dial down the difficulty a bit and make the giant weaker. It still requires focus and good planning, just… slightly less brutal.

All in all, this is probably around 75% of the features I wanted for the prototype. Really excited to hear what you think about it!

Files

tyrant_a_19.zip 592 MB
3 days ago

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